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Author Archives: Michal Necasek
A House of Cards
As one step in the development of the Windows 3.x/2.x display driver, I needed to replace a BIOS INT 10h call to set the video mode with a “native” mode set code going directly to the (virtual) hardware registers. One … Continue reading
Posted in Bugs, Development, Microsoft, Windows
49 Comments
Win16 Retro Development
Several months ago I had a go at producing a high resolution 256-color driver for Windows 3.1. The effort was successful but is not yet complete. Along the way I re-learned many things I had forgotten, and learned several new … Continue reading
Posted in Debugging, Development, Microsoft, Windows
27 Comments
Undefined Isn’t Unpredictable
The other day I discovered that 32-bit FreeBSD 11.2 has strange trouble running in an emulated environment. Utilities like ping or top would just hang when trying to print floating-point numbers through printf(). The dtoa() library routine was getting stuck … Continue reading
Posted in AMD, Development, Documentation, Intel
22 Comments
Does (E)IP Wrap Around in 16-bit Segments?
The 8086/8088 is a 16-bit processor and offsets within a 64K segment always wrap around. If a one-byte instruction at offset FFFFh is executed on an 8086, execution will continue at offset 0. This is simply a consequence of the … Continue reading
Posted in 386, 8086/8088, Intel, x86
9 Comments
PC Disk Sector Sizes and Booting
Everyone knows that the IBM PC established 512-byte sectors on floppies and hard disks as the standard, which survived for several decades until the advent of “native” 4K-sector drives. Of course what “everyone knows” is not necessarily the whole story. … Continue reading
Posted in BIOS, DOS, IBM, PC history, Storage
15 Comments
Slovenian OS/2 Warp 4
This is a guest post written by Marko Ć tamcar from the Slovenian Computer Museum in Ljubljana. Additional context and commentary from the OS/2 Museum can be found at the end of the article. Slovenia being a tiny country with a … Continue reading
Posted in IBM, OS/2, PC history
23 Comments
Antique Display Driving
Here’s a preview of something I’ve been slowly working on, bit by bit: That screenshot surely looks a little funny. That’s because it is Windows 1.04 running with a heavily modified 256-color Windows 3.x display driver, using resources from a … Continue reading
Posted in Development, Microsoft, Windows
36 Comments
Learn Something Old Every Day, Part VI: Backward Buffer Overwrite
A few days ago I spent far too much time debugging a largish piece of 16-bit Windows code written in assembler. I found a scenario where (fortunately fairly reproducibly) Windows crashed because the internal state of a DLL got corrupted. … Continue reading
Posted in Bugs, Development, Windows
24 Comments
Windows 9x Video Minidriver Source Code
As promised, here is the source code for the Windows 9x VirtualBox display minidriver. For discussion of the source code, see the included readdev.txt file. The code was developed on a Windows 10 host system. For extra credit, I attempted … Continue reading
Posted in Development, Source code, VirtualBox, Watcom, Windows 95
18 Comments
WordSet: Stolen Without Compensation
A kind reader from a land formerly beyond the Iron Curtain recently supplied the OS/2 Museum with a curious word processor that calls itself WordSet. The files unfortunately lost their original timestamps quite some time ago, but it is apparent … Continue reading
Posted in Editors, I18N, PC history, WordStar
29 Comments